Resumen
Integrating technology in the classroom has increased in the last few years. Previous studies on the interactive response system (IRS) have generally being in mind of instructors of languages to facilitate teaching and learning process. The purpose of the present study was therefore to explore the use of the online platform Kahoot! As a tool for teaching and learning vocabulary in an English Class. A quasi experimental design process was developed throughout a period of time to see how helpful this tool was in the learning vocabulary process in English Language classroom. The results support previous studies which found that using IRS improved learners”™ engagement and interaction. They also provide further evidence that the use of Kahoot! Increased motivation and improved acquisition of vocabulary for later exams. The results of the students”™ satisfaction survey indicated that students enjoyed playing Kahoot! And found it easy to use. It is necessary to use classroom technology in language classrooms to improve learning, and gamification is one of the latest approaches used in language classes. Kahoot! is a platform that can be used also for informal assessment.Citas
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